

With the Ideology DLC the ArchoNexus ending is made available, which involves selling your colony for part of a map to the ArchoNexus, a massive AI-controlled computer capable of controlling the entire planet. With the Royalty DLC, the game can also end by hosting the High Stellarch, leader of one of the factions that inhabit the Rim, and leaving the colony with them.

The game can end when at least one character has escaped the planet on a spaceship, or when they are all dead.

Said colonists might also contain negative traits such as being pyromaniacs or psychopaths. Characters can be rescued after crash-landing on the player map, they can wander in, or they can be captured after a raid. As time goes on, more characters will join the colony. The characters have a randomly generated set of traits which affect how they can contribute to the colony, the decisions they make, and how their existence affects the other characters. The player characters (referred to as "pawns" in game documentation) are stranded on a procedurally generated planet located in the frontiers of known space (a "rim world"). So the developers thought to use this, and make Ideology a thing.The game has a small variety of scenarios to choose from, although the core gameplay is the same. Perhaps limiting, but it was what the community naturally grew to do. On that note, players choose a theme, or culture, and model their world after it. RimWorld has always been about role-playing. Old strategies still exist, however, and these are just variations that will pop up from time to time.Īlso, beards are added into the game, with the sole purpose to make characters look cool, as the developers put it. Tribals do this with a new breach-ax, while pirates use grenades, and mechanoids use a new mechanoid type called the termite. They’ll bring special wall-breaking tools and tunnels into the side of your base instead of using the main entrance. Enemies will now use a new style of breach raid to get through your defenses. Regarding raids, defending will now be more challenging and rewarding, at least with the sense of accomplishment. It gives the colony a more "ranchy" look and feel instead of just having random cows always wandering through bedrooms or staying in pens via mind control. Now animals are more productive, with more focused roles, but some of them need to be kept in fenced pens and led around by your trusty farmers. Rimworld 1.3 patch was fifteen months in the making, so the patch itself is a big one, with many changes implemented, with an expansion that focuses on belief systems, social roles, rituals, hunts for ancient relics, and cross-cultural interaction.
